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D.E.I. - Divide et Impera

Created by Ludus Magnus Studio

D.E.I. - Divide et Impera is a competitive game based on conquests of resources, set in a world devastated by a New Ice Age

Latest Updates from Our Project:

Time for Christmas!
over 1 year ago – Fri, Dec 23, 2022 at 11:32:07 PM

Hello Survivors!

Christmas holidays are approaching, we are sure that many of you will not miss the opportunity to spend some of your free time playing Divide et Impera!

To give you one more reason to play D.E.I. (if needed), we created a fun Print & Play DLC that you can download directly from our Web App: "Christmas in Old London"!

By following this link you can download the ENGLISH and/or ITALIAN version.

The P&P will provide you with all materials and special rules to play a Christmas-themed mission, where you will have to help Jukas, in the guise of an eccentric Santa Claus (straight from the world of Runar!), to distribute Gifts to the population of Old London.

We hope you will have fun with it and don't hesitate to give us feedback on this surprise! And if you have other ideas just let us know, it could become the next initiative!

D.E.I. is having great success around the world, also on BoardgameGeek, there are many positive reviews with an excellent score of 7.8

In these months we collected a lot of feedback and we are completing the first FAQ/Errata document that we will publish in January 2023. In the meantime, if you have any doubts about the rules you can use the BGG forum, where you will be able to find answers to a lot of the frequently asked questions.

That's all for today! The whole LMS team wishes you a Happy Holidays and a fantastic 2023!

News from a Frozen Land
over 1 year ago – Fri, Dec 09, 2022 at 12:33:06 AM

Hello, Scrappers!

How is going your adventures in the frozen streets of Old London after the completion of DIvide Et Impera Fulfillment? If you have any issues with your shipment, please contact us via this link.

We are delighted to hear that many people are enjoying one of our bestsellers, and we hope you will continue to enjoy D.E.I. for a long time!

We're sure many of you have already seen RUNAR, our new game that is currently live on Kickstarter, but for those who haven't, we'd like to remind you that there are only 24 hours left to join the project!

Click to enter the world of RUNAR!

RUNAR is a competitive board game with high interaction and stunning comic-style miniature.

Each player forms and guides Warband of 3 Viking Heroes, through frozen and harsh lads, teeming with savage and lethal creatures

This is the game in real life!

Earn victory points by defeating mythic Enemies, retrieving valuable Runic Gems, completing various objectives, and defeating opposing Heroes.

You can play single Matches, with Heroes at full power, or play a 5 episode Campaign, evolving your heroes during the journey!

RUNAR is the new game by Diego Fonseca, one of the authors of Dungeonology. This time will take you to explore the mythical world of the Vikings with a game with fast mechanics, but which will put your strategic and tactical skills to the test, in a game that can be enjoyed by both novices and experienced players!

3 Pledges with deluxe and exclusive content!

Take a look at it and you won't be disappointed, but hurry, there are only a few hours left until the Kickstarter campaign ends!

That's all for today dear scrappers, we wish you many hours of play and a merry Christmas!

Shipment Update #6
over 1 year ago – Mon, Aug 29, 2022 at 10:51:32 PM

Update Contents

  • North America Fulfillment
  • Europe and RoW Fulfillment

Hello guys!

Fast update about the status of D.E.I. Fulfillments!

North America: the containers arrived at Bridge Distribution depots last week and within a couple of days they will start the final phase of fulfillment. If you live in this area get ready to receive your game very soon!

Europe and RoW: with more than a month's delay, the ship finally docked in Hamburg in recent days. Currently, the containers with D.E.I. goods are under Custom inspection (sigh😢) but they should be released and reach the Fulfillment Europe warehouse within a few days. We will update you as soon as we will know the actual start date of the Fulfillment.

As always, for any help with your order please contact our support service: LMS SUPPORT CENTER.

In the meantime, thanks to the players' community who have already received the game (Asian and Australian players are already very active!), We are collecting the first frequently asked questions, which will be included in a Faq & Errata document published soon on our WEB-APP!

Tommaso Battista (D.E.I.designer) is very active on the Board Game Geek Divide et Impera forum, where he answers the most common questions of the players. While waiting for the official Faq, you can refer to this link to solve all your gaming doubts: D.E.I. Forum page on BGG.

That's all for today! We will soon publish a new update when the fulfillment start in Europe!

As always, thanks for your support!

Shipment update and 2 words about LMS
almost 2 years ago – Sat, Jul 30, 2022 at 12:57:54 AM

Update Contents:

  • DEI shipment status
  • Global Situation
  • LMS Strategy
  • LMS Project status

Hello guys!

Let's start this update by immediately giving you information about the shipment's status!

ASIA - VFI is going on with the fulfillment in the countries of this area.

OCEANIA - Aether Works is going on with fulfillment in the countries of this area.

NORTH AMERICA - The two ships that transported all DEI's material have docked in recent days and the goods are currently waiting to pass customs clearance, we are waiting to have precise timing on the date on which they will be released.

EUROPA & ROW - As many of you already know, the ship (Theseus) has been stationary off Hamburg for a few weeks already. Unfortunately, the port of Hamburg is very congested and there is a queue of ships waiting to be able to dock and unload their cargo. Our ship is waiting its turn to enter the port, and this is currently expected to happen on August 10th. The situation is unprecedented for us (and also decidedly absurd) but at this moment we can not help but wait patiently for the situation to unblock.

This is the current status of D.E.I.'s shipments, we will update you as soon as we have relevant news to give you.

However, we invite you to continue reading this update. We want to share with you some information about LMS in the current general situation of board games produced through crowdfunding. We have shared this text in all our ongoing projects, and even if the D.E.I. project is almost at the end of its journey here on KS, we think it is right to let you know the status of our projects, present, and future.

As we all know by now, it is a difficult moment for boardgame projects on Kickstarter and for those who love to support them, certainly, the most complex period experienced to date.

Many publishers, who operate here on Kickstarter and other crowdfunding platforms, have had and are having problems in the realization and delivery of their projects due to the various global crises that have hit hard, directly or indirectly, the entire boardgame industry in the last two years.

In recent days we have received several messages of concern, many of you have asked us if this situation will also have direct repercussions on the production of our games, possibly leading to further delays in deliveries, or, worse, additional costs due to increases in the prices of raw materials and shipments.

We, therefore, want to give you some more visibility on our current and future strategy, and have a look more in detail at our ongoing projects, to give all of you who support our projects more information and reassure you about the actual situation.

For our major projects, the risks essentially come from two factors, we will analyze both down here.

1. Projects that do not achieve the desired results during Crowdfunding.

We believe it is strategically too risky to entrust the solidity of our business solely to the results of the Crowdfunding platforms. For this reason, over a year ago we started new commercial policies, aimed at establishing long-term strategic partnerships with various publishers around the world, in order to increasingly reduce the risks dictated by factors beyond our direct control. We will continue to include elements in the campaigns that will not be distributed, in this way we aim to always give an excellent value for money ratio to thank those who support us during the crowdfunding campaign.

2. Conditions that change in the time span between the collection of funds and the delivery of the games.

To reduce the lead time (between the end of the campaign and delivery) we have included new people both in the graphic team and in the game design team, changed internal processes, and enhanced playtesting. However, we want to keep the possibility of interacting with you during the creation phase of projects, so we will aim to share information with you and ask for opinions and suggestions well before the start of the Crowdfunding campaigns, so that the journey together is divided into two parts, before and after the Crowdfunding campaign.

To further reduce the risks, it is our standard procedure to proceed to block costs with the factory, paying an advance on future production, in order to avoid unpleasant surprises when starting mass production. Unfortunately, we are unable to implement the same practice for shipments, and it has already happened with projects that have just been delivered or are in the final phase of delivery (D.E.I. and wave 2 of Dungeonology) that the cost differences are therefore over at our expense, going to significantly reduce project margins, but still allow us to manage the situation by avoiding asking you for extra contributions.

It is possible that extra funds may be needed in the future beyond what was budgeted and collected, as game creators we believe that the best way to remedy this is through the creation of new products to offer our fans.

A brief mention of the status of the individual projects.

Nova Aetas: Renaissance

It is our most ambitious project, a game with many elements and a strong narrative component, which is taking more time than expected to be able to deliver a solid and high-quality product.

From a production standpoint, we are pleased to inform you that the Kickstarter production has already been paid for in full to the factory. We have chosen to divide the project into two waves, the extra costs will be absorbed by us. The production of NAR Wave 1 will be finalized by the end of the year and includes the Core Box, most of the Stretch Goals, and 4 expansions (Hyperion, The Mediceo, Minotaur, Draco) in the 5 languages ​​provided. Wave 2, which includes the 3 expansions Vesuvio, Under Siege, Catacombs, and the remaining SGs, and will be finalized in the first half of 2023.

Black Rose Wars: Rebirth

The second chapter of our most successful game is in development and testing, as announced we are aiming to ship it by the first half of 2023. With more than 15 new Schools of Magic, and many new Mages and Avatars, the tuning and playtesting for a card game like Rebirth is long but necessary to deliver a game that is both fun and well playable. A first advance payment has been made for Rebirth to fix the production price, and we have already paid in full for all steel molds for miniatures.

The Breach

Our latest project, the campaign ended just over a month ago, at the moment we are working on its development. In September the production of the steel molds for the miniatures will start, we are now closing the final agreements on the production costs, in order to block the costs before the end of August. This is one of the first projects to have received much greater processing before the Crowdfunding campaign, also given the more "compact" nature of this project, we aim to respect the delivery times given during the Kickstarter campaign and deliver all the material within the summer of 2023.

Projects in Fulfillment

In addition to the 3 projects we have just talked about, Divide et Impera and Wave 2 of Dungeonology are currently in the final phase of delivery, by August the shipments of Chambers of Wonders, the second game of our Lite line will begin. These 3 projects have suffered significant delays for various causes, both dependent and independent of us, but after so many vicissitudes we are proud and happy to bring them to our backers' tables.

We hope that this information can reassure all our backers of the work we are doing, on the commitment and passion with which we are carrying out our projects!


That's all for now! As always, thank you for your support and love!

#Fireball! #Firewall!

Shipment Update #5
almost 2 years ago – Sun, Jul 10, 2022 at 05:32:35 AM

Hello Guys,

Ships for Europe/RoW and North America are nearly reaching destination ports and soon all your boxes will be disembarked!

Some of you mentioned that you could be on holiday during the  delivery period, so we asked to the Fulfillment companies to hold and  postpone delivery for some specific orders. We created a form to let you  indicate a later delivery date if needed.

If you have this need, just CLICK HERE and fill the form. The form will be available until the end of next  week (July 17th), then we will immediately pass the information to the  fulfillment companies.

We remind  you that you will find all rulebooks in the different languages on our WEB APP. Next week we will complete the upload for Spanish and German. Intrafin, our french partner, is working now on the expansions and stretch goals, we don't have an exact date from them, but we aim to upload everything before the delivery, and we're sure it will be a great work!

It has been a long wait, and we know that, COVID and global  transport crisis didn't help at all, but we definitely could have done  better with timings... we learned the lesson... we  managed lots of changes within our company over the last year and half,  so we are confident we will do much better with our projects and services. We hope to see you on board for future projects!

Did any of you printed STLs from last update? Let us know in the comments, this has been a very first experiment, but we are thinking to release more STLs to upgrade our games in the future!! :)

And of course we look forward to read your comments after receiving the new products, we know some of you in Asia and Australia are already playing and having fun!